#pragma once

#include "gamestate.h"

class PlayMenuState : public GameState
{
private:
	int cursor;

	static PlayMenuState* pInstance;

	int BackgroundImageID;
	int BackButton;
	int LevelSelectButton;
	int ContinueButton;

	PlayMenuState(void);
	~PlayMenuState(void);
	PlayMenuState( const PlayMenuState& );				// copy ctor
	PlayMenuState& operator= ( const PlayMenuState& );	// assignment op
public:
	static PlayMenuState* GetInstance( void );
	static void DeleteInstance( void );

	//////////////////////////////////////////////////
	// GameState Methods:
	virtual void Update(float deltaTime)	override;
	virtual void Render(void) const			override;
	virtual void Enter(void)				override;
	virtual void Exit(void)					override;
};

